Update v3.1.1
Once upon a Slime DEMO » Devlog
PATCH NOTES 3.1.1
GENERAL CHANGES
- Added offset to spawning bullets in the General Goodboy boss battle to increase fairness during these attacks.
- Increased bullet speeds for General Goodboy's ranged attacks due to new offset rules.
- Decreased size of spike colliders so it will no longer seem as if the player didn't get hit by them.
- Moved one of the holes before arriving to General Goodboy so it will no longer look like the player gets hit to the right but will now get stuck in the right hole.
- Changing some sprites to the correct layer to prevent false overlapping.
- Door will now stay permanently open after beating a boss once.
- Improved Spawn and Death animation for slimes. Animation Colors now match the slime colors.
- Changed pausing to the Escape button instead of an ingame button.
CHANGES GENERAL GOODBOY PHASE 3
- Removed General Goodboy's hat in phase 3 due to unexpected physics behaviour.
- Increased the firerate from 1 bullet per 1 second to 1 bullet per 0.8 seconds for the blue attack.
- Decreased the firerate from 1 bullet per 1 second to 1 bullet per 1.3 seconds for the purple attack.
- Decreased the speed from 14 to 12 for the red attack.
Files
Once upon a Slime DEMO 3.1.0.zip 58 MB
20 days ago
Get Once upon a Slime DEMO
Once upon a Slime DEMO
This is a DEMO for my upcoming game: "Once upon a Slime". Be sure to leave some feedback!
More posts
- Update v3.1.36 days ago
- Update v3.1.216 days ago
- Update v3.1.020 days ago
- Update v3.0.122 days ago
- Update v3.0.022 days ago
- Update v2.0.0Jul 07, 2023
- Update v1.09May 12, 2023
- Update v1.08May 10, 2023
- Update v1.07May 08, 2023
Leave a comment
Log in with itch.io to leave a comment.