Update v3.1.4
Once upon a Slime DEMO » Devlog
Good news! I-frames are here to stay! This mechanic gives you the ability to take a small 0.5 second breather after being hit! This version also brings a rework of the knock-back system and the yellow slime! To finish it of, say welcome to the introduction of key bindings! Patch 3.1.4 brings all the above and more!
PATCH NOTES 3.1.4
ADDITIONS
- Added settings for key bindings
- Added randomness to the pitch height of bullets.
- Added an idle animation for the player.
- Added sound effect for testing SFX volume.
CHANGES
- Changed Spawn and Death color system.
- Changed the navigation system.
- Changed the settings saving system.
- Changed the brainwave bullet speed for General Goodboy.
- General Goodboy brainwave indication now shows up 1 second before the attack commences.
- Removed the invincibility state for General Goodboy in between phases.
- Walls are now more transparent.
- Some holes have been moved and all holes are now bigger.
- Locks for permanently closed doors no longer show a value.
- Reworked the knock-back system, all knock-backs now happen based on the contact position instead of the center of an enemy or spike. Spike loops are even more deadly but all knock-backs will seem more realistic now!
- Changed the mechanics of the yellow slime to make these slimes more threatening.
FIXES
- Fixed a bug where doors to bosses were behaving strangely.
- Fixed a bug where on the first boot of the game the music is turned all the way down.
- Fixed a bug where the black slimes can not fit through tight gaps together.
- Fixed a bug where General Goodboy sometimes did no damage during his dash attack.
Files
[Post solo dev jam] Once upon a Slime DEMO v3.1.4.zip 58 MB
33 days ago
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Once upon a Slime DEMO
This is a DEMO for my upcoming game: "Once upon a Slime". Be sure to leave some feedback!
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